Rules/Faqs


Flash Fight Rules

Please note that the rules below explain a variation of the standard rules, and is considered as a "quickstart" way to getting familiar with the game's rules. Certain rules in a "Flash Fight" may vary to a "Standard Fight".


Standard Fight Rules


Building a Deck


  • A deck can only consist of 50 cards.
  • You can only have up to a number of 4 of the same cards.
  • You must put in 16 Trigger Units, no more and no less.

Victory Conditions


You win by achieving either of these conditions:

  1. Inflict 6 points of damage to the Opponent's Vanguard.
  2. Your opponent runs out of cards to draw during his/her draw phase.

Kindly verified by Vanguard Bushiroad


Starting a Game


Game Preparation

Place a Grade 0 unit face-down on the Vanguard Circle. That card is the First Vanguard.
Both players draw 5 cards.

Mulligan

If the player doesn't like their hand, they can reshuffle any number of unwanted cards
back to the deck and redraw till they get a total of 5 cards again in their hand.
You can only mulligan once per game.

Stand Up Vanguard!!

Declare "Stand Up!!" and reveal your vanguard to start the game.

Going First

The person who chose to start off with the first turn cannot declare attack
during that turn.


Phase Flow


Stand Phase

Any of your Rested (landscape) Units switch to Stand (portrait) position.

Draw Phase

Draw 1 card from your Deck.

Ride Phase

You can place over your Vanguard with a unit that's either the same Grade or higher by 1 Grade.
You can only do this once per turn, unless you have unit(s) with ability that allow you to do addition ride(s).

Main Phase

  • Call

Place a Unit with a Grade either the same as the Vanguard's or lower in the Rear Area.
You can Call as many times as you want in 1 turn.

  • Unit Ability

You can activate any ability that allows you to do so in the main phase. Some abilities may
allow you to activate them in the battle phase.

  • Move

You can move the Rear Guard back and forward (You cannot move your Rear Guards to the left or right).
This applies to the Rear Guard Circles on the left and right. But if a Unit is on the Circle behind the Vanguard,
it cannot move at all.

Battle Phase

  • Attack

Put your Unit to Rest to initiate an attack.
Then declare the target of your attack that's on the Front Row of the Opponent's.

  • Guardian Call

When being attacked, you can Call a Guardian to protect the Unit with its Shield effect.
You can call as many Guardians in 1 turn as you can.
But when the battle ends, all Guardians retire and the Unit that was attacked has its Power
reverted to normal.

  • Drive Check

When the attacking Unit is a Vanguard, you perform a Drive Check.
Reveal the top card of your Deck. If it is a Trigger Unit, and is of the same Clan as your Vanguard
or a Rear Guard on the field, its Trigger effect activates. Afterward, that card is sent to the Hand.

  • Battle Outcome

When comparing Power, if the Attacking Unit's Power is equal to or higher than its target, the attack is a success.

  • If the target was a Rear Guard, it retires and is sent to the Drop Zone.
  • If the target was a Vanguard, you calculate the damage to the Opponent by counting its Critical value.
  • The player receiving the damage, sends that same amount of cards from their Deck to their Damage Zone.
  • If a Trigger Card was revealed during the damage and is of the same Clan as your Vanguard or a Rear Guard on the field, its Trigger effect activates and is then sent to the Damage Zone.

There is no demerit to when it comes to failing an attack.

  • End of Attack Phase

Guardians that were called are moved to the Drop Zone.
If there are Units on the Front Row that can still attack, you can attack again with them.
Declare it and repeat the process.

End Phase

Declare the end of your Turn before switching to the Opponent's turn.


Paying Cost


Cost is depicted by an icon of two rectangles (white and black) with an arrow point from the white to the black
followed by a number. You pay costs by taking the same amount as the number indicated next to the icon,
of cards from the top of the Damage Zone, and by flipping them face down.

Types of Costs

Note: (X) refers to the number of cards

  • Counterblast (X)

To activate a Counter Blast ability, flip face-up cards in your Damage Zone face down equal to the number X.

  • Soulcharge

Place the top card of your deck at the bottom of the stack of cards underneath your Vanguard.

  • Soulblast (X)

Move cards from stack of cards underneath your Vanguard equal to the number X to the Drop Zone,

  • Discard (X)

Discard the number (X) from your hand to the Drop Zone.

  • Rest

Rest the unit.


Icon Explanation


Note:

  1. For trigger effect to activate, you must have at least 1 unit that is of the same clan on the field as the unit that has the trigger effect.
  2. Trigger effect cannot be activated from hand.
  3. If a Trigger Icon is absent, no effect is activated.
  4. You must choose which unit of yours to receive the trigger boost before checking for the next trigger (in multiple trigger checks, e.g. Twin Drive!! effect).
  5. Trigger effects are compulsory to activate.

Kindly verified by Vanguard Bushiroad

Trigger Effects

  • Draw (Red 引 icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000
Power, and draw 1 card.

  • Critical (Yellow star icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000
Power, and select 1 of your own again and it gains +1 Critical.
Power and Critical gains may be applied to different units.

  • Heal (Green 治 icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.
When the damage you've received is equal or more than the Opponent's, you can heal 1 point of damage
by replacing this card with one of the cards in the Damage Zone. The replaced card will go to the Drop Zone.
(You cannot put more than 4 Heal Triggers in a deck.)

  • Stand (Blue 醒 icon)

When revealed during a Drive Check or Damage Check, select 1 of your own Units and it gains +5000.
Select 1 Rear Guard that is in Rest and Stand it.

Icon Effects

  • Boost (3 arrows point upwards)

Grade 0 and 1 Units have this ability.
When declaring an attack with this Unit behind the attack, put this Unit to Rest and add its power to
the attacker.

  • Intercept (tick-like symbol)

Grade 2 Units have this ability.
When other Units are being attacked, this Unit can move to the Guardian Zone and become its Guardian.
Afterward it's treated as if it was Called as a Guardian.

  • Twin Drive!! (2 intersecting arrows)

Grade 3 Units have this ability.
As a Vanguard, it's able to Drive Check twice.

Unit Ability

  • [永] = [Continuous]

This ability will activate during either player's turn (unless it says otherwise) as long as the unit is on the field.
You cannot choose not to activate this ability, unless otherwise stated.

  • [起] = [Startup]

This ability can only be activated during your main phase.
You can choose to activate or not activate this ability.
You may activate this ability multiple times in your main phase, unless otherwise stated.

  • [自] = [Auto]

This is a compulsory ability and will activate as long as the condition(s) are met.
However, You may choose to activate the effect or not,
only if 「~してもよい」(you may~) is written in the text.
Kindly verified by Vanguard Bushiroad


Official Q&A


Question 1

Q. Can I draw during the Draw Phase of the beginning turn?
A. Yes, you draw.

Question 2

Q. If my Vanguard is Grade 2 at the time, can I ride a Grade 1 Unit on top of it?
A. No, if your Unit is lower than the Grade of your current Vanguard, you cannot Ride. However, you can Ride a lower grade Unit due to a card effect.

Question 3

Q. To make a Grade 1 Rearguard appear, do I have to ride on top of a Grade 0 Rearguard first?
A. No. Rearguards do not ride. You can simply directly call out a Unit whose Grade is less than or equal to that of your current Vanguard.

Question 4

Q. Can I call a Grade 2 Rearguard if I have a Grade 1 Vanguard?
A. No. You cannot call Units whose Grade is greater than that of your Vanguard. However, you are allowed to call Higher Grade Units via Card Effects.

Question 5

Q. If my Vanguard is Grade 2, can I call a Grade 2 Unit?
A. Yes. You can call a Unit whose Grade is equal to the Grade of your Vanguard.

Question 6

Q. If there is a Rearguard already in the Rearguard Circle, can I call a Rearguard?
A. Yes. At that time, when the new Unit appears, the Previous Unit is retired.

Question 7

Q. Can I purposely have my Unit rest?
A. Yes, you can do so.

Question 8

Q. Can an "Activate" effect be used multiple times during the Main Phase?
A. Yes, during your Main Phase, as long as you can pay the cost of that card, you can activate that effect multiple times.

Question 9

Q. With an effect that activates when "When this attacks", when does it activate?
A. After you declare an attack and make that unit Rest.

Question 10

Q. With an effect that activates "When this Boosts", when does it activate?
A. After you declare the Boost and make that unit Rest.

Question 11

Q. When "When this attacks" and "When this boosts" effects happen at the same time, who is activated first?
A. Since they happen at the same time, the Fighter can resolve them in any order he or she desires.

Question 12

Q. When I attack, can I select my opponent's Standing Unit to Battle?
A. Yes, you can select it. During the Battle with your opponent, if your opponent has a Unit in the front row, it can be selected to battle regardless of whether it is Resting or Standing.

Question 13

Q. Can I attack with a Unit at Rest?
A. No, you cannot.

Question 14
Q. アタックされた側のユニットも『ブースト』できますか?
A. いいえ、できません。
Q. Can I attack with a Unit that has Boosted another Unit?
A. No, you cannot.

Question 15

Q. My Rearguard is hit, do I retire the Unit behind it in the Backrow?
A. No, you do not. The battle only occurs with the Front Row Unit. The Back Row Unit is not retired.

Question 16

Q. What happens if a Unit with 2 Critical hits an opponent's Rearguard with its Attack?
A. Regardless of the Critical, the Unit that was hit is retired. The Vanguard does not receive damage as a result.

Question 17

Q. What happens if the opponent's Unit has more Power than mine?
A. The Attack fails to hit and the Battle Ends. The attacking Unit is not retired and you receive no damage.

Question 18

Q. How long do the bonuses granted by Trigger Effects last?
A. During only that turn. The Trigger Effect bonuses increasing Power and Critical no longer apply once you reach the End Phase.

Question 19
Does not exist.

Question 20

Q. When using Twin Drive or receiving 2 Damage, and you Trigger Check a Draw Trigger, do you Draw First or do you resolve the 2nd Trigger Check first?
A. The Trigger Effect to draw occurs first. If all other card effects have been resolved, you then preform the 2nd Check.

Question 21

Q. When you're damage and you Damage Check a Trigger Unit. You add the +5000 bonus to your Vanguard to exceed the Power of the attacking Unit. Is the damage negated?
A. You already took the damage, so it cannot be negated.

Question 22

Q. If I have a Damage Zone with 5 Cards in it and I get a Heal Trigger. Do I lose in that case?
A. No, you do not. At that time, you activate the Trigger Unit's effect to send a Card from the Damage Zone to the Drop Zone and then place that card in the Damage Zone.

Question 23

Q. Can I call any number of Guardians?
A. Yes, you can.

Question 24

Q. When you place a unit with Intercept in the Guardian Circle, can you Call a Unit from your hand to be a Guardian as well?
A. Yes, you can. You can call Units from your hand as Guardians and have Units Intercept together.

Question 25

Q. How long does the Bonus from the Guardian last?
A. The Guardian stays for the battle. At the end of the Battle, the Guardian is retired, and it only lasts for 1 battle.

Question 26

Q. Can I Intercept with a Unit at Rest?
A. Yes, you can.

Question 27

Q. I have a Unit with 8000 Power attack, and a Guardian with a 10000 Shield is called. Is that Guardian Retired after the battle?
A. Yes, it is retired. When the Results of Battle are decided, regardless of your opponent's Power, the Guardian is retired after the Battle.

Question 28

Q. Is a Unit that Intercepts retired after the battle?
A. Yes, it is retired.

Question 29

Q. I am the attacking player, can I, the attacking player, call out a Unit as a Guardian to power up the Attacking Unit?
A. No, you cannot. Guardians cannot be Called except by the Defending Player.

Question 30

Q. The Attacking Unit gets a Power Up due to a Trigger Effect. Can I call an additional Guardian?
A. No, you cannot. You can only call a Guardian during the Guard Step. You cannot call a Guardian during the Drive Check.

Question 31

Q. What happens when you have 0 Cards in your Deck?
A. If a Fighter's Deck becomes 0, they lose.

Question 32

Q. Is there a Hand Size Limit?
A. No, there is not. You do not adjust your hand size at the End Phase.

Question 33

Q, Can I intercept from the Back row?
A. No, you cannot. You can only Intercept from the Front Row.

Question 34

Q. I turn over a Critical Trigger in a Drive Check. Is it possible to divide the Critical Bonus and Power Bonus between separate Rearguards?
A. Yes, you can do so. You can give the +1 Critical to one Rearguard, and the +5000 Power to a different Rearguard.

Question 35

Q. Can a Unit with a Grade higher than that of your Vanguard be called as a Guardian.
A. No, you cannot. You cannot call a Unit whose Grade is greater than that of your Vanguard.

Question 36

Q. Can I only ride Units of the Same Clan for my Vanguard.
A. No, you can Ride Units of different Clans.

Question 37

Q. When I attack, can I select an opponent's Back-row Rearguard for that Battle with my opponent?
A. No, you cannot. You can only Attack an Opponent's Unit that is in the front row. However, there are some units that will allow you to attack an opponent's Unit in the Back Row.

Question 38

Q. If I win Rock-Paper-Scissors, can I select if I go first or second.
A. No, you cannot choose. Please decide who goes first randomly. Playing Rock-Paper-Scissors is supposed to decide who gets to go first. Please begin after who goes first has been decided.

Question 39

Q. When I place a Card in the Soul and Damage Zone, do I make sure they're face-up?
A. Yes. Other than your hand and Deck, all contents must be made visible to your opponent. If a card in the Damage Zone is flipped face-down, you and your opponent both have the right to check and confirm them.

Question 40

Q. Can I Attack during the same turn I Ride or Call?
A. Yes, you can.

Question 41

Q. How long does a Boost last?
A. Until the End of that Battle.

Question 42

Q. Do I always Drive Check twice with a "Twin Drive!!"?
A. Yes. You always Drive Check twice.

Question 43

TD01/001: Crimson Butterfly Brigitte
DT01/006: Tristan, Knight of the Harp
PR/0003: Sword Emperor Dragonic Valblade
Q: When a Grade 3 "Royal Paladin" (or "Kagero") is revealed by the Check that occurs when I receive damage, does the Power Increase?
Q. No, you do not increase.

Question 44

TD01/003: The Lone Knight Gancelot
BT01/010: The Lone Knight Gancelot
BT01/S08: The Lone Knight Gancelot
Q. Concerning it's Second Ability (To search for Blaster Blade), when do I place this card on the Deck? After I search for Blaster Blade? After I shuffle my Deck?
A. No. Putting it on top of the Deck is the first thing you must do.

Question 45

TD02/001: Dragonic Overlord
BT01/004: Dragonic Overlord
BT01/S04: Dragonic Overlord
Q. When this card activates its second Ability as a Vanguard, do you still Drive Check each time this Unit attacks?
A. Yes, you do so. While "Twin Drive!!" is disabled, you still preform a Drive Check during the Trigger Step.

Question 46

TD02/002: Dragon Monk Goku
Q. If I check Grade 3 "Kagero" during Damage, can I retire 1 of my opponent's Units?
A. No, you cannot.

Question 47

TD02/003: Evil Dragon Barbarian Yaksha
Q. I attack an opponent's Rearguard during battle and retire it due to hitting. Can I Ride this card at that time?
A. No, you cannot.

Question 48

TD02/010: Evil Dragon Blessed Mother Joka
TD02/016: Evil Dragon Guru Raksha
BT02/016: Relentless Sutherland
Q. An opponent's Rearguard is attacked during battle, and thus hit and retired. Does this Unit's Power increase?
A. No, you do not increase. An opponent's Unit must be retired during the Main Phase, or else the effect will not activate.

Question 49

TD02/008: Dragon Monk Gojyo
Q. Can I activate this Unit's effect during the turn it appears?
A. Yes, you can.

Question 50

TD01/003:The Lone Knight Gancelot
BT01/001:Alfred the King of Knights
BT01/003:Barkgal
BT01/010:The Lone Knight Gancelot
BT01/012:Future Knight Llew
BT01/014:Dragon Knight Aleph
BT01/016:Lizard Runner Conroe
BT01/S01:Alfred the King of Knights
BT01/S03:Barkgal
BT01/S08:The Lone Knight Gancelot
BT02/023:Dudley Dan
BT02/024:Mecha Trainer
BT02/026:Ghostly Chappie
BT02/029:High Dog Breeder Akane
BT02/030:Powgal
BT02/031:Blazing Core Dragon
Q. When I look through the Deck, what do I do if the card I'm looking for isn't in the Deck.
A. You do nothing. You do not add a card to the hand, Ride, or whatever. You do what is written below. After looking at your Deck, you then shuffle your Deck.

Question 51

BT01/009: Lohengrin the Demon Slayer Knight
BT01/013: Vortex Dragon
BT01/036: Demon Eater
BT01/S09: Vortex Dragon
BT02/011: Buskirk, the Evil Sea's King
BT02/021: Unite Attacker
Q. The Ability to Soul Charge for +2000 Power, is it always activated?
A. Yes. You must always Soul Charge 1 Card at the start of your Main Phase and have your Unit gain 2000 Power.

Question 52

BT01/006: CEO Amaterasu
BT01/S06: CEO Amaterasu
Q. Must I always activate the Soul Charge Ability and Check the Top of the Deck?
A. Yes. At the Start of the Main Phase, you must Soul Charge 1 card and then check the top card of your Deck and place it on the top or bottom of your Deck.

Question 53

DT01/007: Randolph, Knight of the Covenant
BT01/035: Stealth Dragon Voidmaster
BT01/041: Randolph, Knight of the Covenant
BT01/068: Stealth Beast Chigasumi
PR/002: Onmyoji of the Moonlit Evening
Q.When this Unit Attacks and your Drive Check during a Battle and my hand becomes bigger. Does that unit gain 3000 Power?
A. No. It's Ability works when the Attack is Declared and you rest the Card. When you Drive Check, you miss the timing to activate the ability to have that Unit gain 3000 Power.

Question 54

BT01/018 Battle Sister Mocha
Q. During a Turn when this Unit attacks and I Drive Check during Battle, and my hand becomes 4. Does this Unit gain 3000 Power.
A. No. This ability activates only at Attack Deceleration when you rest this Unit. When you Drive Check, this ability misses the timing to have this Unit gain 3000 Power.

Question 55

BT01/055 Weather Girl Milk
Q. The Vanguard this unit boosts Drive Checks during battle, resulting in my hand being 4. Does that Unit gain 4000 Power?
A. No. This Ability activates when you declare the boost, resting the card. When you Drive Check, the Timing to activate this ability is missed and you do not gain the 4000 Power increase.

Question 56

BT01/011 Isolde the Radiant Shield
BT01/015 Wyvern Guard Baryi
BT01/019 Battle Sister Chocolat
BT02/010 Cheer Girl Marilyn
BT02/014 (D)jinn of the Gale
BT02/019 Twin Blader
Q. During a Battle when this Unit's ability is used, does my opponent still Drive Check?
A. Yes, they do so. While Hits are invalid, the Battle still occurs as normal, otherwise.

Question 57

TD01/014 Elaine the Priestess of Yggdrasil
TD01/015 Arms Merchant Govanon
BT01/027 Lozenge Magus
BT01/047 Elaine the Priestess of Yggdrasil
BT01/053 Dragon Monk Genjyou
BT01/065 Round Girl Clara
BT01/S11 Lozenge Magus
BT02/047 Cheer Girl Tiara
BT02/054 Licking Ghost/Lick the Ghost
Q. When I have cards with Different Name that are "Heal Trigger" cards, can I put in 4 each, and say, put 8 into my deck?
A. No, even if you have "Heal Trigger" cards with different names, you can only have 4 Heal Triggers total in your Deck.

Question 58

BT01/033: Tyrant Death Rex
Q: When this Unit attacks and hits and I have no Rearguards. What happens in this case?
A. If you cannot Retire a Unit, you cannot use the 2nd Effect.

Question 59

BT01/034 Assaultsaur Blightops
Q. When this Unit that Intercepts is sent to the Drop Zone, can I use its effect?
A. No, you cannot.

Question 60

BT01/006: CEO Amaterasu
BT01/S05: CEO Amaterasu
Q. When I have 2 cards in my hand and this Unit Attacks. I preform a Drive Check that results in me having 4 cards in my hand, does this card gain 4000 Power.
A. Yes, it gains 4000 Power. During your Turn, the 4000 Power bonus works whenever you have 4 or more cards in your hand.

Question 61

TD02/001: Dragonic Overlord
BT01/004: Dragonic Overlord
BT01/S04: Dragonic Overlord
Q. Can I use the 2nd ability when I attack?
A. This ability's activation cost must be paid during your Main Phase before you attack.

Question 62

TD01/002: Bors the Knight of Conviction
BT01/020: Judgment Maximum
BT01/074: High Speed Blacky
PR/0005: Scale Dragon of the Magma Cave
PR/0006: Knight Gryphon, Defender of the Skies
BT02/003: Ruin Shade
BT02/043: Cyclone Blitz
BT02/066: Seer of Truth
BT02/S03: Ruin Shade
Q. When an effect that says "When this attacks" is activated, can I pay that effect's cost 2 or more times if I am capable of doing so?
A. No, you cannot. In that case "When" timing only allows you to activate once. You cannot pay the cost more than once.

Question 63

TD02/009: Elmo the Flames of Hope
BT01/017: Maiden of Libra
BT01/025: Oracle Guardian Apollo
BT01/035: Stealth Dragon Voidmaster
BT01/S10: Maiden of Libra
BT02/018: Magician Girl Kirara
BT02/020: Top Idol Flores
BT02/038: Master Fraud
BT02/S11: Top Idol Flores
Q. When an effect that says "When this attack hits" is activated, can I pay that effect's cost 2 or more times if I am capable of doing so?
A. No, you cannot. In that case "When" timing only allows you to activate once. You cannot pay the cost more than once.

Question 64

BT01/069: Stealth Dragon Dreadmaster
Q."When the "Nubatama" Unit boosted by this unit attacks during this battle and hits" effect is activated, can I pay the costs multiple times when the attack hits?
A. No, you cannot. In that case "When" timing only allows you to activate once. You cannot pay the cost more than once.

Question 65

TD01/003: The Lone Gancelot
BT01/010: The Lone Gancelot
BT01/S08: The Lone Gancelot
PR/0008: Knight Squire Alen
PR/0016: Dragon Armored Knight
BT02/005: Blazing Flare Dragon
BT02/039: Scientist Monkey Roux
BT02/057: Soul Guiding Elf
BT02/061: Iron Tail Dragon
BT02/S05: Blazing Flare Dragon
Q. Can I use these card's effect multiple times during a turn?
A. Yes. If you can pay the cost, you can activate their effects multiple times per that Main Phase.

Question 66

BT01/006: CEO Amaterasu
BT01/S05: CEO Amaterasu
Q. The effect of this card says "Draw 5 Cards". Is that number "up to" 5 cards? Is that "until you have 5 cards in your hand"?
A. It is "Up to 5 Cards" (Draw 0 to 5 Cards). When told to draw cards, you draw cards irregardless to your hand size.

Question 67

BT01/006: CEO Amaterasu
BT01/009: Lohengrin the Demon Slaying Knight
BT01/013: Vortex Dragon
BT01/028: Mr. Invincible
BT01/036: Demon Eater
BT01/S05: CEO Amaterasu
BT01/S09: Vortex Dragon
BT02/011: Buskirk, the Evil Sea's King
BT02/021: Unite Attacker
Q. With the Cost of "Soul Blast 8 Cards; Counter Blast 5 Cards", can I select whether it's a cost of "Soul Blast 8 Cards" or "Counter Blast 5 Cards"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 68

TD02/009: Elmo the Fires of Hope
BT01/043: Lian, Maiden of the Lake
BT01/049: Dragon Monk Gojyoo
BT01/061: Screamin' and Dancin' Announcer Shout
Q. With the Cost of "Rest this Unit, Select 1 Card in your hand and discard it", can I select whether it's a cost of "Rest this Unit" or "Select 1 Card in your hand and discard it"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 69

BT01/012: Future Knight Llew
Q. With the Cost of "Counter Blast 1 Card; Select 1 "Future Knight Llew", "Barkgal" and "Flogal" in your Rearguard and make them Soul", can I select whether it's a cost of "Counter Blast 1 Card" or "Select 1 "Future Knight Llew", "Barkgal" and "Flogal" in your Rearguard and make them Soul"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 70

BT01/014: Dragon Knight Aleph
Q. With the Cost of "Counter Blast 1 Card; Select 1 "Bahr the Embodiment of the Armor" and "Tahr the Embodiment of the Spear" in your Rearguard and make them Soul", can I select whether it's a cost of "Counter Blast 1 Card" or "Select 1 "Bahr the Embodiment of the Armor" and "Tahr the Embodiment of the Spear" in your Rearguard and make them Soul"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 71

BT01/016: Lizard Soldier Conroe
BT02/024: Mecha Trainer
Q. With the cost of "Counter Blast 1 Card; Retire This Unit" of these cards, can I select to just pay "Counter Blast 1 Card" or "Retire This Unit"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 72

Q. When activating an ability that relies on When my Attack Hits, does the Damage Check happen first?
A. Your Opponent Damage Checks First. The Damage Check occurs, activate any Triggers, and once all of that is dealt with, you resolve the activation of the "When your Attack Hits" Ability.

Question 73

BT01/006: CEO Amaterasu
BT01/009: Lohengrin the Demon Slaying Knight
BT01/013: Vortex Dragon
BT01/020: Judgment Maximum
BT01/028: Mr. Invincible
BT01/036: Demon Eater
BT01/074: High Speed Blacky
BT01/S05: CEO Amaterasu
BT01/S09: Vortex Dragon
PR/0005:Scale Dragon of the Magma Cave
PR/0006: Knight Gryphon, Defender of the Skies
BT02/011:Buskirk, the Evil Sea's King
BT02/020: Top Idol Flores
BT02/021: Unite Attacker
BT02/025: Dancing Cutlass
BT02/033: Luck Bird
BT02/037: Bermuda△ Cadet Caravelle
BT02/038: Master Fraud
BT02/043: Cyclone Blitz
BT02/066: Seer of Truth
BT02/S11: Top Idol Flores
Q. When a Rearguard of this Unit "Soul Blasts", are the Soul placed under the Vanguard removed?
A. Yes. Rearguards cannot have Soul placed under them. Thus, when a Rearguad's ability is used, the Soul under the Vanguard is used.

Question 74

BT01/006: CEO Amaterasu
BT01/S06: CEO Amaterasu
Q. The version that says "Activate" with its third effect, can I use it official tournaments?
A. Yes, you can use it. The Third Effect is treated as reading that it has the corrected text of "Auto" instead of "Activate".

Question 75

BT01/006: CEO Amaterasu
BT01/S06: CEO Amaterasu
Q. Its third effect that reads as "Activate". Do I use its effect as an "Activate" effect?
A. No, you cannot. "Activate" mis-represents the way the card is supposed to be used. The text is correctly read as a "Auto" effect.

Question 76

Q. If I Ride a Vanguard on a Resting Vanguard, is the Vanguard I Rode Resting?
A. No. Unless you are told otherwise, when a unit appears, it appears Standing.

Question 77

TD01/005: Blaster Blade
TD02/005: Berserk Dragon
BT01/002: Blaster Blade
BT01/039: Hell Spider
BT01/070: Stealth Beast Hagakure
BT01/079: Karma Queen
BT01/S02: Blaster Blade
BT02/004: Soul Saber Dragon
BT02/007: Scarlet Witch Coco
BT02/012: Negromare, Witch Doctor of the Abyss
BT02/025: Dancing Cutlass
BT02/029: High Dog Breeder Akane
BT02/033: Luck Bird
BT02/037: Bermuda△ Cadet Caravelle
BT02/076: Lady Bomb
BT02/S04: Soul Saber Dragon
BT02/S07: Scarlet Witch Coco
BT02/S10: Negromare, Witch Doctor of the Abyss
Q. When a "When this Card Appears" Effect is activated, can I pay the cost twice to activate it twice when it appears?
A. No, you cannot. An "Auto" effect when dealing with that Timing of "When", can only be activated once. You cannot pay the cost more than once.

Question 78

BT02/027: Gigantic Charger
Q. If the revealed card is a "Royal Paladin", must that card be Called?
A. Yes, you must Call that card. If all your Rearguard Circles are occupied, you must select a unit in a Rearguard Circle and retire it to Call the new unit.

Question 79

BT02/042: Devil Summoner
Q. If this card reveals a Grade 1~2 "Spike Brothers", must that card be Called regardless of your field?
A. Yes, you must call it. If your Rearguard Circles are all occupied, you retire the Unit occupying the Circle it will be called to.

Question 80

BT02/015: Young Pegasus Knight
BT02/028: Great Sage Baron
Q. During the Main Phase, a card effect is used to Ride. At this time, the previous Vanguard becomes Soul. Does this card gain 3000 Power?
A. Yes, you do. If you Ride, the previous Vanguard becomes Soul, allowing this effect to activate.

Question 81

BT02/015: Young Pegasus Knight
BT02/028: Great Sage Baron
Q. If multiple cards are placed in the Soul at the same time, does this card's effect activate multiple times?
A. Yes, you activate it. For example, during the Main Phase, 3 Cards are made Soul at the same time, you activate 3 times, resulting in a +9000 Increase.

Question 82

BT01/034: Assaultosaur Blightops
BT02/034: Pterosaur Skyptera
BT02/035: Dragon Egg
Q. This Unit in the Rearguard Circle is retired when a New Unit is called. At that time, it is placed in the Drop Zone and I try to pay the cost. Can I return it to my hand?
A. Yes, you can. When it is sent from the Rearguard Circle to the Drop Zone, activate its ability.

Question 83

BT02/023 Dudley Dan
Q. When this card's effect would call a Unit, can I select a Unit whose Grade is greater than that of my Vanguard?
A. Yes, you can select such a card. When you call by a Card Effect, the Vanguard's Grade is not factored into what you can call.

Question 84

BT02/011: Buskirk, the Evil Sea's King
Q. Concerning the second effect, when I select cards in my Drop Zone, can I select cards that were sent to the Drop Zone due to this effec's Soul Blast?
A. Yes, you can. When you select cards, cards used to pay the cost of the Soul Blast have already been placed in the Drop Zone, allowing you to select them.

Question 85

BT02/009: Shogun Seyfried
BT02/S09: Shogun Seyfried
Q. I receive damage and I check a Grade 3 "Spike Brothers", do I call that unit?
A. No, you do not. You can only do that when you Trigger Check for the Drive Check that happens this Vanguard attacks.

Question 86

BT02/070: Blastosaur Cannongear
Q. If I have no Rearguard, can I Ride this Unit?
A. You can ride. When you ride, Rearguard retiring effect is activated, and because there is no Rearguard, it cannot be done.

Question 87

BT02/070: Blastosaur Cannongear
Q. If I have no Rearguard, can I Call this Unit?
A. Yes, you can. When you call it, you activate its ability to retire a Rearguard and you have no other Rearguards, you must retire this Unit.

Question 88

BT02/007: Scarlet Witch Coco
BT02/S07: Scarlet Witch Coco
Q. The effect of this card says "Draw 2 Cards". Is that number "up to" 2 cards? Is that "until you have 2 cards in your hand"?
A. It is "Up to 2 Cards" (Draw 0 to 2 Cards). When told to draw cards, you draw cards irregardless to your hand size.

Question 89

BT02/055: Rip-Tide Banshee
BT02/068: Psychic Bird
Q. When this card says Draw 1 Card, is that "up to 1 card" from your Deck. And if I have cards in my hand, can I draw at all?
A. It is "Up to 1 Card" (Draw 0 to 1 Card). When told to draw cards, you draw cards irregardless to your hand size.

Question 90

BT02/013: Captain Nightmist
Q. With the cost of "Counter Blast 1 Card; Select and Retire 1 of my Grade 1 or Higher "Granblue" Rearguards" of this cards, can I select to just pay "Counter Blast 1 Card" or "Select and Retire 1 of my Grade 1 or Higher "Granblue" Rearguards"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 91

BT02/023 Dudley Dan
Q. With the cost of "Counter Blast 2 Cards; Select and 1 of my "Spike Brothers" in my hand and make it Soul" of this card, can I select to just pay "Counter Blast 2 Cards" or "Select and 1 of my "Spike Brothers" in my hand and make it Soul"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 92

BT02/030: Powgal
BT02/032: Evil Dragon Guru Kinnara
BT02/064: Gatling Claw Dragon
Q. With the cost of "Counter Blast 1 Card; Make this Unit Soul" of these cards, can I select to just pay "Counter Blast 1 Card" or "Make this Unit Soul"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 93

BT02/031: Blazing Core Dragon
Q. With the cost of "Counter Blast 1 Card; Select 1 "Iron Tail Dragon" and "Gatling Claw Dragon" in your Rearguard and make them Soul", can I select to just pay "Counter Blast 1 Card" or "Select 1 "Iron Tail Dragon" and "Gatling Claw Dragon" in your Rearguard and make them Soul"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 94

BT02/050 Samurai Spirit
Q. With the cost of "Counter Blast 1 Card; Select and Retire 1 of my "Granblue" Rearguards" of this cards, can I select to just pay "Counter Blast 1 Card" or "Select and Retire 1 of my "Granblue" Rearguards"?
A. No. You have to pay both. You must pay all the costs within the [ ] Cost Text to use that effect.

Question 95

BT02/013: Captain Nightmist
Q. When I have a Vanguard of Grade 1, can I Superior Call this Card from the Drop Zone?
A. Yes, you can. When you Call by card effect, you can Call regardless of the Vanguard's Grade.

Question 96

BT02/050: Samurai Spirit
Q. When I have a Vanguard of Grade 0, can I Superior Call this Card from the Drop Zone?
A. Yes, you can. When you Call by card effect, you can Call regardless of the Vanguard's Grade.

Question 97

Q. When I have a Vanguard of Grade 1 or less, and I have a Grade 2 Unit who appeared due to a Card Effect, can I use its "Intercept"?
A. Yes, you can. "Intercept" is calling a Guardian, but remember, when Abilities are involved, Vanguard Grade is not factored in.

Question 98

BT01/012: Future Knight, Lew
BT02/015: Young Pegasus Knight
BT02/028: Great Sage, Baron
Q: I have "Young Pegasus Knight" and "Great Sage, Baron" as my Rearguards, and I use the ability of "Future Knight, Lew" to Superior Ride "Blaster Blade". At this time, how much power do they gain?
A: Their power goes up by 12000. On top of "Future Knight, Lew" putting "Future Knight, Lew", "Flogal", and "Barkgal" into your Soul as a Cost, when "Blaster Blade" is Superior Ride'd, the previous Vanguard becomes Soul, causing "Young Pegasus Knight" and "Great Sage, Baron" to have their effect trigger a total of 4 times.

Question 99

BT01/034: Assault Dragon Blightops
BT02/034: Pterosaur Skyptera
BT02/035: Dragon Egg
BT02/069: Chaos Dragon Dinochaos
Q. When I have a Grade 2 non-"Tachikaze" Vanguard, and I use the ability of "Chaos Dragon Dinochaos". At this time, I retire "Pterosaur Skyptera" and "Dragon Egg". At this time, the two are sent from the Rearguard to the Drop Zone, can I activate their effects?
A. Yes, you can. "Pterosaur Skyptera" and friends have their ability say "When this Unit is sent from the Rearguard Circle to the Drop Zone", while "Chaos Dragon Dinochaos" is resolving, they enter what is essentially a waiting list. You first resolve the effect of "Chaos Dragon Dinochaos", so that when the timing for "Pterosaur Skyptera" and his pals comes around, you can fulfill the cost of the cards because the "Your "Tachikaze" Vanguard" clause is now valid, and then complete the effects of your cards.

Question 100

Q. When using "Sleeves", what should you be careful to do?
A. To make sure all of your cards are indistinguishable, you should use only one style of sleeve per Deck. As well, you cannot use sleeves with noticeable scratches or distortions. Your Sleeve should also not be marked in any manner, and it should leave your card visible so that any effects or text is able to be discerned by all players involved. Also, using multiple sleeves for each card results in making it harder to discern the sleeve, makes it easier to stack cards, and can make it difficult to shuffle your deck due to being too thick, so it's not recommended.

Question 101

Q. Can I take Notes during the game, or mark things using Dice or Coins or whatnot?
A. No, you are not allowed to keep notes, and you should not need Dice or Coins to do anything. Things unrelated to tournament play should be kept off the tables. For the use of things like Fighters Coins, please follow the instruction and discretion of your Judge and/or Tournament Staff.

Question 102

Q. When you preform a Shuffle, how careful should one be?
A. A player should do the shuffle first, and to make sure you can't identify cards, shuffle very carefully. Then politely ask your opponent to preform a cut and shuffle.

Question 103

Q. If I think my opponent's shuffle is not good enough or dubious, what should I do?
A. If you do not think your opponent has done a good enough job, please ask them politely to do it again. If you think your opponent still has not shuffled enough, call for the Judge and/or Tournament Staff, and follow their instructions.

Question 104

Q. During a Tournament, I have something I need to do (Such as retiring Units), and I accidentally forget, what should I do?
A. If you're sure you made a mistake, please inform the Judges or Tournament Staff, and follow their instructions. If the game has proceeded incorrectly, but you cannot reverse back to the situation when the error started, it is likely to result in a loss. If you notice problems, tell the Judge and/or Tournament Staff as soon as possible.

Question 105

Q. If during the Tournament, what do I do if my opponent's plays are different from how the rules state things are supposed to be done?
A. If you're sure something's wrong, please tell the Judge(s) and/or Tournament Staff, and then follow their instructions. Let them evaluate the situation, and determine who was right in this case. Trying to force a decision after it's decided just leads to fights. If your opponent seems to know the rules, check with them, try to resolve it, and tell the Judge and/or Tournament Staff.

Question 106

Q. In a Single Elimination Format Tournament, when time runs out, but both players have the same damage in the Damage Zone, and they continue to play… a player's Vanguard gets hit, and during the Damage Check, that player draws a Heal Trigger, what happens?
A. Resolve the Heal Trigger's Effect by recovering a card in the Damage Zone and placing the Heal Trigger in the Damage Zone. Because there was no change in the number of cards in your Damage Zone, continue to play.

Question 107

TD04/006: Sword Dancer Angel
Q. If 2 cards are drawn at the same time, does this card gain 2000 Power?
A. Yes, in that case it gains 2000 Power. For each card drawn during a draw, this card gains 1000 Power.

Question 108

TD04/006: Sword Dancer Angel
Q. When you add a card to your hand due to a Drive Check, does this card's effect activate.
A. No, you do not active. A Drive Check activates when you move a card from your hand to the Trigger Zone. A Card is drawn (Adding a card from your Deck to your happen) does not occur. However, a Draw due to a Draw Trigger's effect will cause this effect to work.

Question 109

TD04/006: Sword Dancer Angel
Q. When you draw a card during the Draw Phase, does this card's effect activate?
A. Yes, when a card is drawn, the effect activates.

Question 110

TD04/008: Dark Cat
Q. When determining to draw a card, which player is a responsible?
A. Each player is responsible for themselves to decide "I will draw a card" or "I will not draw a card".

Question 111

BT03/005: Swordsman of the Explosive Flames, Baromedes

Q. Concerning this card's ability, when counting the number of units, is this card counted?
A. Yes, this card counts as 1 of the "Grade 3 "Royal Paladin" in your Vanguard and/or Rearguard"

Question 112

BT03/007:Goddess of Half Moon, Tsukiyomi
BT03/036:Durangal
BT03/038:God Hawk, Ichibyoshi
BT03/062:Knight in Trialing, Galahad
BT03/065:Knight in Questing, Galahad
BT03/071:Goddess of Crescent Moon, Tsukiyomi

Q. If there are no cards that apply from the 5 cards at the top of my Deck, what do I do?
A. Arrange the cards in any order you like and place them under your Deck.

Question 113

BT03/020: Super Dimensional Robot Daiyuuha
Q. This Unit's Power is 14000 during the Battle Step, when your Reaguards have attacked twice between this Unit's ATK, because the Attack Step has happened 3 times already, does it gain 3 Criticals?
A. No, because the number of criticals resets at the Close Step of a Battle, the Critical will only be increased by 1.

Question 114

BT03/001: Stil Vampir

Q. If you use this card's effect to put an opponent's Rearguard in the Vanguard Circle, is it placed in Stand position?
A. Yes, When a unit is moved from one Zone to another, if there are no othe instructions, it is placed in the Stand position in spite of its original position.

Question 115

BT03/001: Stil Vampir

Q. You use it second ability, and at the End Phase when a Ride is preformed, when chosing a Vanguard of a higher grade, must it be of exactly 1 grade higher?
A. No, because it is a Superior Ride, even if the Unit in the Vanguard is a Grade 0, you can ride a Grade 3.

Question 116

Q. When a Ride is done by a card effect, do you have to follow the normal grade chain (0 > 1 > 2 > 3)
A. No, a Ride by a card effect (known as a Superior Ride) is Ridden regardless of Grade. Checking and following grades are only done for the purposes of a Ride following the procedures of the Ride Phase (Normal Ride).

Question 117

Q. When you Call by a card effect, do you check the Grade?
A. No, a Call by a Special Effect (Superior Call) does not require you to check the Grade. Checking the Grade is only done when you Call a unit from your hand to your Rearguard during the Main Phase OR When you call a Guardian from your hand during the Guard Step (Nomal Call).

Question 118

BT03/020: Super Dimensional Robot Daiyuusha
BT03/S12: Super Dimensional Robot Daiyuusha
Q. When is the "Start of the Attack Step" that causes this Unit's Auto Effect to activate?
A. It's the start of your Battles. The timing is when you decide to attack.

Question 119

BT03/039: Deatharmor Lady
BT03/040: Deatharmor Guy
Q. When you recieve damage and check a Grade 3 "Nova Grappler", can you Stand this Unit?
A. No, you cannot. You can only preform this when a Vanguard Attacks and you turn over a card during the Drive Check to Trigger Check.

Question 120

BT01/008: Asura Kaiser
BT01/S07: Asura Kaiser
Q. Q. When you recieve damage and check a Grade 3 "Nova Grappler", can you Stand a Rearguard?
A. No, you cannot. You can only preform this when a Vanguard Attacks and you turn over a card during the Drive Check to Trigger Check.

Question 121

BT03/002: Demon World Marquis Amon
BT03/S01: Demon World Marquis Amon
Q. With its cost of "Counter Blast 1 Card, Select 1 of your "Dark Irregulars" Rearguards and make it Soul", can I chose to only pay for "Counter Blast 1 Card" OR "Select 1 of your "Dark Irregulars" Rearguard and make it soul"?
A. No, you have to pay both. You must preform all actions laid out in a cost.

Question 122

Q. Please tell me more about the procedures concerning Attacking and Boosting during the Attack Step?
A. You preform the Attack Step following the following procedures.
(1) You Attack with a Unit then Boost the Unit and then specify the attack target.
(2) You resolve Auto Effects of "When this unit attacks", "When this unit is attacked", "When this unit boosts", "When this unit is boosted".
(3) The Power of a Boosting Unit is added to the Boosted Unit.
(4) If there are other Auto Effects to be resolved, resolve them.

Question 123

BT04/006:Amber Dragon "Eclipse"
BT04/S06:Amber Dragon "Eclipse"
Q. During the dame turn, this Unit uses its Special Ability twice. When this Unit's Attack Hits a Vanguard, can I retreat up to 4 of my opponent's cards?
A. Yes, you can do so. If you pay the Cost twice, it possesses two abilities of [Auto (Vanguard): When this Unit's Attack Hits the Vanguard, Select up to 2 of your opponent's Rearguards and retreat them.].

Question 124

BT04/036:Lizard Soldier Raopia
Q. When this Unit Attacks, and the opponent Intercepts with X number of cards such that they have 2 or more Rearguards… Does this card's Special Ability activate?
A. No. It does not activate. "When it Boosts" is "Selecting and Resting this Unit to Boost", which is not at the same timing as Intercept, so the timing for this ability to activate has already passed.

Question 125

BT04/002:Black Maiden, Macha
BT04/025:Fullbau
BT04/030:Enigman Flow
BT04/035:Larva Kaijin, Giraffa
BT04/037:Amber Dragon "Dawn"
BT04/039:Blaujunger
BT04/046:Blaster Javelin
BT04/054:Enigman Ripple
BT04/070:Amber Dragon “Daylight”
BT04/075:Blaupanzer
BT04/020:Fang of Light, Galmeaux
BT04/040:Beast Knight, Galmeaux
BT04/S02:Black Maiden, Macha
BT04/S11:Fang of Light, Galmeaux
Q. When you search your Deck for a Card, what do you do if there's no such card in your Deck?
A. You do nothing. With nothing to add to your hand, you do what follows after ways. In that case, if you're finished viewing your Deck, you shuffle your Deck.

Question 126

BT04/005:The Most Evil Shogun, Giraffa
BT04/S05:The Most Evil Shogun, Giraffa
Q. "[Counter Blast 2 Cards, Select 2 of your «Megacolony» Rearguards and retire them], can I pay just "Counterblast 2 Cards" or "Select 2 of your «Megacolony» Rearguards and retire them." when pay a cost to use this card's ability?
A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 127

BT04/032:Violent Vesper
Q. When the revealed card is a «Megacolony», must I Call it?
A. Yes, you must call it. If all of your Rearguard Circles are full, Call this Card to a Circle then retire that Unit.

Question 128

BT04/S08:Darkmetal Dragon
Q. I Drive Check 2 «Shadow Paladin». Does this Unit gains 4000 Power.
A. Yes, it gains 4000 Power. For each instance of Drive Checking a «Shadow Paladin», this Unit gains 2000 Power.

Question 129

BT04/004:Enigman Storm
BT04/S04:Enigman Storm
Q: This Unit's Power is 15000 during the Battle Phase. If your Rearguards have Attacked before this Card, will this effect have activated twice before, so when this Unit Attacks during the Attack Step, does this Unit have 3 extra Critical?
A. No, during the Close Step of a Battle, this Unit's Critical value returns to the normal, so the Critical +1 only lasts for a single Battle.

Question 130

BT04/028:Platinum Ace
Q: This Unit's Power is 13000 during the Battle Phase. If your Rearguards have Attacked before this Card, will this effect have activated twice before, so when this Unit Attacks during the Attack Step, does this Unit have 3 extra Critical?
A. No, during the Close Step of a Battle, this Unit's Critical value returns to the normal, so the Critical +1 only lasts for a single Battle.

Question 131

BT04/008:Sterm Blaukruger
Q. "[Counter Blast 2 Cards, Select 2 «Nova Grappler» in your hand and discard them.], can I pay just "Counterblast 2 Cards" or "Select 2 «Nova Grappler» in your hand and discard them." when pay a cost to use this card's ability?
A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 132

BT04/001:Phantom Blaster Dragon
BT04/S01:Phantom Blaster Dragon
Q. "[Counter Blast 2 Cards, Select 3 of your «Shadow Paladin» Rearguards and retire them.], can I pay just "Counterblast 2 Cards" or "Select 3 of your «Shadow Paladin» Rearguards and retire them." when pay a cost to use this card's ability?
A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 133

BT04/003:Skull Witch, Neamhain
BT04/S03:Skull Witch, Neamhain
Q. For pay the costs of this card with "Counterblast 1 Card, Select 1 «Shadow Paladin» in your hand and discard it.", can I pay just "Counterblast 1 Card" or "Select 1 «Shadow Paladin» in your hand and discard it" when pay a cost to use this card's ability?
A. No, you cannot. A Cost requires you do all actions listed in the [ ] Text.

Question 134

BT04/022: Black Sorcerer Badb Carr
Q. If you reveal a «Shadow Paladin», must you call that card no matter what?
A. Yes, you must call. If all of your Rearguard Circles are occupied, Call it to a Circle, then retire the previous unit.

Question 135

EB01/001: Perfect Raizer
Q. When you Ride this Card, can you choose not to add "Raizer" Cards in your Rearguard to your Soul?
A. No, you cannot select cards. All "Raizer" Cards in your Rearguard are placed in your Soul.

Question 136

EB01/001: Perfect Raizer
Q. There are 5 "Raizer" Cards in the Soul. Does this card gain +2 Critical?
A. No, you do not. If you have 5 or more "Raizer" cards in your Soul, you only gain +1 Critical.

Question 137

EB01/002: Duel Dragon ZANBAKU
Q. This card happens to be in my opponent's Vanguard Circle, if I ride a Grade 3, who discards?
A. You do.

Question 138

Q. What does "Original Power" mean?
A. The Power written on the card before their skills that change them is applied.

Question 139

EB01/006: Imperial Daughter
EB01/015: Savage King
Q. In the [ ] Portion to the effect, can I only fulfill a section of that to activate that effect?
A. No, you cannot. All the text in [ ] is the entire cost that must all be fulfilled.

Question 140

EB01/007: Weather Forecaster, Miss Mist
Q. Does your opponent still Drive Check if you use this card effect.
A. Yes, it still happens. Even if you meet the requirements of an effect that prevents an attack from hitting, every other portion of a Battle still happens.

Question 141

EB01/016: Boomerang Thrower
EB01/026: Archer FUSHIMI
Q. With its effect "Continuous (Vanguard): This Unit can select an opponent Unit in your opponent's Back Row and battle it.", can you attack Units in different Columns than this card?
A. Yes, you can. You can attack Units in a Column that is not the same Column as this card.

Question 142

EB01/025: Luck Pigeon
Q. During the Guard Step, I call all 3 cards in my hand to the Guardian Circle, making my hand 0. At this time, can I call this card from the Soul to the Guardian Circle?
A. No, you cannot. You call this card as a Guardian when the Guard Step Begins. If your hand is not 0 when the Guard Step begins, you cannot call this card.

Question 143

EB01/031: Machining Worker Ant
Q. Can I select a Unit already standing with this Unit's special ability?
A. Yes, you can. If you do so, nothing happens because it's already Standing.
A. No, you cannot. You call this card as a Guardian when the Guard Step Begins. If your hand is not 0 when the Guard Step begins, you cannot call this card.

Question 144
Swordman of the Explosive Flames, Palamedes – Grade 3-Royal Paladin
Q: “ …If the number of grade 3 vanguards and/or rear-guards you have is two or more, this unit gets Power + 3000…” . When this unit attacks, is this unit also counted as 1 grade 3 itself, so that with 1 more grade 3 in V/R, this units get Power + 3000.?

Question 145
White Dragon Knight, Pendragon –Royal Paladin
Q: When this unit is placed on V, it gets Power + 5000. With Auto(V) LB 4, at the beginning of main phase, immediately I look at up to 5 cards, search 1 Grade 3 and ride it, effect the new Grade 3’s effect, will I lose the Power + 5000 in stage 1 with Pendragon or can I add to the new Grade 3’s power?

Question 146
Barcgal BT01/S03 SP – Royal Paladin
Is this unit banned from all starting Vanguard? Can I use it without “Future Knight Liew” and “Flogal” in the deck?


This website is a fanmade translation site for the card game Cardfight!! Vanguard.
All rights belong to Bushiroad.